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React native - Click not triggered on Pressable when keyboard is up

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I'm essentially creating a very simple searchbar. The component is just an input followed by a list of results. Here is basically the whole component:

interface Props {    items: { id: number; label: string }[];    onChange: (itemId: number) => void;    value: string;    onClose: () => void;}export const List = ({    onChange,    items,    value,    onClose,}: Props) => {    const handlePress = (itemId: number) => () => {        onChange(itemId);    };    const renderItem = ({ item }: { item: { id: number; label: string } }) => (<Pressable onPress={handlePress(item.id)}><Typography>{item.label}</Typography></Pressable>    );    return (<KeyboardAvoidingView behavior="padding"><SafeAreaView><StatusBar backgroundColor={primaryColor} barStyle="light-content" /><View><Pressable onPress={onClose}><FontAwesomeIcon                            size={spacingL}                            icon={faChevronLeft}                            color={white}                        /></Pressable><TextInput                        value={value}                        blurOnSubmit                        autoFocus                        clearButtonMode="while-editing"                    /></View><View><FlatList                        data={items}                        renderItem={renderItem}                        keyExtractor={item => item.id.toString()}                    /></View></SafeAreaView></KeyboardAvoidingView>    );};

My issue is that, when the input is focused, then I need to tap twice to select the result I want: one click to unfocus the input and hide the keyboard, and one click to press on my selection. I need to be able to do both in one tap!

I've already tried using keyboardShouldPersistTaps in different ways, on the FlatList, but also wrapping the whole thing in a ScrollView, with and without keyboardShouldPersistTaps, nothing seems to work...

I don't know if it helps, but I noticed, on my iPhone simulator, that if the input is focused but the keyboard is not visible, then I get the expected behavior.


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